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Initial broadcast dates for the two final episodes of the Saki Achiga-hen anime have been announced:

Ep. 15 (AT-X) 2013.4.02(Tuesday) 19:30~20:00
Ep. 16 (AT-X) 2013.5.25(Saturday)19:30~20:00

The manga has recently finished it’s run, so watch out for spoilers until then.

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Saki_Rinshan_Kaihou_Blu-ray

The Saki universe has two types of mahjong matches: individual and team matches. What we get to see in the anime is mostly the latter. But to be honest, most Saki teams are pretty crappy at doing this “team” thing. Shows like Chihayafuru make it clear that a team battle is something completely different from a set of individual battles, but the tag team matches in Saki often boil down to just that – a series of individual matches with a joint score. Which is not to say that the concept of a team is completely meaningless in the Saki universe. Let’s take a look at how major players in the series took advantage of team tactics (or failed to).

 

Kiyosumi

The good:

  • placing Yuuki as vanguard and thus relieving her from the duty of thinking tactically about point differences (acknowledging and eliminating an individual’s weakness)
  • Hisa concealing Nodoka and Saki’s ability level by having them go last in the team order, making it unnecessary for them to play seriously (or at all) before facing the strongest teams in the regionals
  • Hisa helping develop the skills of all her other teammates

The bad:

  • extreme differences in playing styles and approach to mahjong make it impossible for team members to give each other tactical advice, to the point that Nodoka outright refuses to listen to crucial bits of advice from her team captain

Kazekoshi

Kazekoshi:

The good:

  • positioning matched to work against crucial opponents (vs Inoue Jun); learning from experience 
  • ace in the opening position lets the other team members play a calm, better game
  • team captain offers tactical advice during match breaks

The bad:

  • nobody but the captain ever does anything for the team – with around 80 members, there is nobody in the mahjong club to watch and analyze matches of rival teams in time for it to matter
  • weaker members are completely unable to see the difference in ability between themselves and their opponents, failing to turn to a defensive style when necessary

Tsuruga:

The good:

  • clear awareness of team members’ respective ability levels lets the first three players play a honest “survival-style” mahjong
  • positioning may cause opponents to let their guards down, making them easy pickings for the best players waiting at the end

The bad:

  • the fact that they have to give up three matches to begin with is pretty sad

Ryuumonbuchi:

The good:

  • reliable ace in vanguard position sets the flow of the game in the team’s favor
  • Koromo’s taishou position lets her play at night, at the peak of her ability

The bad:

  • team members put personal issues over victory on a regular basis, Touka to show off, Koromo… for plenty of reasons

Achiga:

The good:

  • Kuro in vanguard position acts like the usual ace against ordinary teams, and as damage control against monsters that outrank her (hands scored against her will be less expensive than average without dora)
  • mentally tough taishou doesn’t let a chance for victory slip by for emotional reasons
  • the coach is one of the most perceptive people in the Sakiverse, providing her team with crucial intel, as well as supporting them through training and other ways

The bad:

  • damage control is all fine and dandy, but it is somewhat questionable if pitting Kuro against top tier opponents all the time is really the best use of her potential 

Senriyama

Senriyama:

The good:

  • as always, a vanguard ace is always a good idea, especially with Toki, who is the most powerful defensive player we have seen to date while being “only” very good on the offense, and therefore more suited to preventing the team form going into minus points rather than gaining back those points as a taishou
  • team members actually adjust their playing style to the point totals in terms of offense/defense, playing cautiously when in the lead (why this is a rarity is beyond me)
  • the team analyzes data of their opponents before a match (sorry Kazekoshi) and adjusts their tactics accordingly

The bad:

  • the coach sets somewhat questionable goals before the team members, pressuring them into making risky decisions (insistence on first place)

Shiraitodai:

The good:

  • reliable ace in vanguard position, backup ace in taishou position (perfect for any team which can afford it)
  • willingness to study their opponents and pick the most “convenient” opponents to leave in-game, if possible
  • team members show the initiative to study the team’s weaknesses and the playing styles of other teams in order to offer suggestions or countermeasures

The bad:

  • the third and fourth player should just kill themselves… or practice playing mahjong without relying completely on their abilities

Shindouji_ani

Considering the above points, the only team that acts like an actual team throughout the entire match is Senriyama. No wonder that they are ranked #2 in the country despite mostly lacking “supernatural firepower”.

But I did leave one team for last – Shindouji.

You see, a team like Senriyama has three ace-level players and their fourth can hold her own easy enough, so they can easily adjust their strategy by evenly shifting the pressure (the necessary points) between several players, not forcing anyone to bite more than they can chew. This also means that there is no need for complicated tactical decisions beforehand or precise role assignments.

Shindouji, on the other hand, only has two players who can comfortably take on monsters, so they are more like Kazekoshi in terms of combined ability level (okay, maybe slightly better). However, this is a team with an idea.

I mentioned above that putting your best players in vanguard and taishou positions is likely the best formation. That is exactly what most strong schools in Sakiverse do. The Shindouji team was made to destroy that formation.

Schools using that formation have weaker players in positions 2-3-4, and the last player (taishou) is their last resort in case something goes wrong. What happens when a school like that goes against Shindouji?

They get a fair share of points by throwing their ace at the sacrificial pawn Hanada. That said, we are talking about somebody who stopped Miyanaga Teru twice, once without the help of supernatural powers (I cannot even imagine what happened in that match). Whatever they get, it won’t last for long. Yoshiko comes next, and her sense of when to go for high point hands and when to go flushing everything down with silent trash hands is great. It might seem like her achievements during the match presented in the anime are not that great, but this is an unprecedented 15.000+ victory of a normal mahjong player over an elite ability user like Sumire. Lieutenant Ezaki might pull through or not (everything depends on the politics), but either way, club president Mairu is hot on her heels. Now comes the scary part. Mairu preying on the weaker vice captains should at best be enough to repair the damage done to Hanada. But the power difference is superimposed doubled on the taishou (captain) match, through Mairu and Himeko’s promised victories (reservation –> key). This is where Shindouji completely breaks the balance where pouring more strength into one battle should result in worse results in another. The more uneven the Mairu matchup is, the easier the next round becomes for Himeko. The taishou match, supposed to be a battle of equals, may very well turn into a slaughter in Shindouji’s favor.

It is indeed beautiful how each member contributes to the team strategy, be it Subara’s sacrificial pawn resolution or Yoshiko’s playing style adjustments against Sumire. But who set all this up remains a mystery. Shindouji’s coach has yet to make a proper appearance, while individual members were not informed about the precise reasoning behind their positioning (Subara was supposed not to know about the reasons behind her selection, Ezaki did not realize why the club president goes fourth etc.) Will we learn more about this team at a later date, or will it remain a mystery forever? Only time will tell. 

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achiga

Recent interview with series director Ono reveals that the Saki Achiga-hen special episodes will continue until episode 16, one episode longer than previously revealed.

Well, the more the better. The more detailed the portrayal of a Saki match, the more impressive it is, so more time can never hurt. If only they had done Achiga in a two cour format to begin with…

Source:

achiga_2

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The 13th episode of Saki Achiga introduced us to two new abilities: Sumire’s [Sharpshooter] skill, which aligns her waits with a chosen victim’s predicted discards, and Takami’s [Harvest time], which lets her draw a hand composed of all her initial discards throughout the match in the very last dealing of the game.

Unlike Sumire’s ability, which is quite complex and requires the reader/viewer to make some additional assumptions about its mechanics, Takami’s ability is quite easy to replicate in real life. So how strong is it exactly? I played a few times Takami-style, giving myself 11 chances to collect discards (the same as in the Achiga match).

takami1

First attempt. With a near-guaranteed shousangen (two dragon triples and a dragon pair), and plenty of options leading to a honitsu (one color and honors), this hand should usually result in a haneman hand (12,000 points, or dealer 18,000). A daisangen yakuman (three dragon triplets) is entirely feasible under normal circumstances, but more risky.

takami2

Ugh. Trying to go for wind pairs/triplets left the hand crippled. The daisangen tiles are the same as above, but the odds of going out on this at all are very bad…

takami3

Lesson learned. The third attempt is just asking for a daisangen, with quick runs on the side.

takami4

See above, the fourth attempt can result in daisangen tenpai as fast as during the first go around. Terrifying.

To sum up, Takami’s ability:

  • might sometimes result in a slow hand if the discards are not chosen carefully (but Takami probably has plenty of experience with her own ability)
  • does reliably provide at least a shousangen hand almost every time, with other bonuses possible on the side
  • makes the probability of a daisangen hand ridiculously high

vlcsnap-2013-01-02-00h08m51s98

But! (there is always a but, isn’t there?)

The make-or-break of this ability is whether your opponents know how it works. Attempt four above, which is an almost guaranteed yakuman under normal circumstances, becomes very tricky if your opponents know exactly what you have in hand. Though admittedly, going out with the hand still requires much less luck than drawing into a daisangen on your own…

There’s basically no way to see through this ability on your first try, though. Takami’s discards are almost perfectly natural even as she aims for the eventual daisangen (dropping a dragon tile before discarding non-yaku winds is slightly unusual, but not outrageous), and the contents of her final hand remain unknown to other players as per standard mahjong rules. On average, Takami has to call once to complete her daisangen triplets, but a single call on dragon tiles is something so common that nobody will think about it twice. People will grow wary after a second call, and you can’t really expect a dragon tile to come out after that, but in Takami’s case, that’s all too late.

So the main factor holding Takami back is that she cannot hide her play style and people actually check and analyze her play records, leading to Senriyama and Achiga both realizing the truth behind her ability long before the match. Shindouji does not seem to have this intel, which makes Takami’s life much, much easier in this case.

But as for anti-Takami tactics, I am with the Sera-camp in getting as many points as possible during dealer hands, regardless of the consequences in the final hand. Sure, it is hard to avoid paying up 8.000/16.000 points when Takami starts with 11+ tiles of her choice, but getting that many points or more during two dealer turns solves the problem quite nicely. And even if Takami gets in a win, it might be a ron off another player, not necessarily a tsumo.

Saying that it is fine to let your opponent win a yakuman hand sounds kind of irresponsible, but Takami apparently does not have the basic mahjong skills to make her opponents regret this approach. Usually, a yakuman win in the last hand is enough for a reversal even in quite dire circumstances, but Takami has been losing points left and right throughout the whole match. There is nothing in her ability that could make it difficult for her to take a defensive, cheap and silent hand approach outside her dealer turns (where she wants to call a lot and win quickly if cheaply), so her huge point loss is entirely the result of the difference in ability between her and Sera/Ako.

So Takami’s ability is first-rate, but her poor mahjong skills and the fact that this is an officially sanctioned tournament make it impossible for her to bring out its full potential. That sounds like a good summation of Takami’s threat level… unless she is the final dealer. The final dealer gets to repeat the last hand as many times as they can keep going out… and the very thought is terrifying. Under the right circumstances, Takami might be one of the very few people in the Sakiverse who could give Teru a run for her money in a direct matchup. But first, Takami would have to survive until the last hand…

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Little.Busters!

 

Picking a list of twelve favorite shows for this year’s AniBlogger Choice Anime Awards was quite a challenge. Deciding on the top ten was easy enough, but after that, I ran out of shows I feel really deserved the recommendation. Normally, I would just put in an ambitious-if-flawed series in there and be done with it, but most of the critic bait this year completely failed to hook me, so I will leave Kokoro Connect, Tsuritama, and Kids on the Slope to the people who actually managed to watch them through. There was the passing temptation to recognize the animation quality of such players as Fate/zeroor Chuunibyou demo Koi ga Shitai,but this would be awkward in the presence of series which managed to balance form and content, including one other KyoAni show.

When I was about to give up the two last spots entirely, I finally remembered there is more to anime than regular series. Movies couldn’t help me out in my predicament. Nanoha and Madoka could probably easily make it onto the list, but that’s for next year. The Strike Witches movie was actually surprisingly good, and would have been here had it ended any other way. But there were some OVAs out there to join the fight and give final form to this list.

Without further ado, my Top 12 of 2012.

 

TAR2

#12 Tari Tari

Tari Tari is a coming-of-age slice-of-life series in a high school setting, which sounds like a summary of every second anime out there. Tari Tari manages to stand out by being the cream of the crop of the genre. Character designs and animation are just what you would expect from P.A. Works – beautiful and consistent in their quality. But the studio also shows it has learned its lesson from Hanasaku Iroha by producing a better-paced and more consistent series that does not stumble with side stories for characters nobody could care less about. Some of the epic feel is gone with the change from a two cour series to a single cour format, and if you compare Ohana and Konatsu as leads, the former leaves a more lasting impression, but the three female leads of Tari Tari work much better as equals. One last hurdle P.A. Works have to clear is making their male leads half as interesting as the ladies (though Wien certainly had impact).

nise

#11 Nisemonogatari

I was not exactly crazy about Bakemonogatari when it first came out, but it is difficult to deny that the combination of Shinbou and Nishio Ishin has style. The second season keeps up tis predecessor’s original style while switching focus to some new themes. A rebel among its peers, Nisemonogatari tramples over some the medium’s favorite tropes and themes while remaining an otaku feast in other areas. Nisemonogatari gets on the list for its hot dialogue and the questions it asks about justice and morality.

horizon

#10 Sekai Senjou no Horizon II

I might have enjoyed Horizon more if I were not watching it raw and all, but the series is good enough to get on the list even with some things going over my head. It features the best-animated one-on-one character fight this year (Futayo vs Gin), some breathtaking aerial maneuvers and plot-relevant debating sessions. Of course, achieving so much on such a scale, the series must also suffer from its fair share of luggage – the enormous cast makes it impossible to focus equally on everyone, the fan-servicey character designs can scare people off, and the infodump sessions are already an established part of the show’s style. But it certainly feels like the Musashi crew made a huge step forward in their great journey, and I am eagerly looking forward to another season of their adventures.

akb0048 2#9 AKB0048

I have a soft spot for shows that manage to break through my prejudice and prove they can work even if it seems like they should have no choice but to fail. AKB0048 is one such show. Whatever it did, it would be attacked as a marketing ploy for AKB48 (and that’s certainly one of the reasons it exists). Thankfully, the people behind the show took this adversity as an excuse to make one of the most audacious shows of the year. The hilarity inherent in the whole “idols are serious business” theme of the show carries it through the first few episodes, until the characters can make things work on their own. The half-friends half-rivals relationship the girls share makes for some unique plot developments, as the characters’ loyalties are constantly being tested by internal and external pressures. The idea of an entertainment ban/ galaxy-wide cultural oppression is fascinating. And that Chieri-Nagisa scene where one of them silently bemoans that a Kirara never followed her, while the other is thinking about how the Kirara in question never once shone for her, is one of the overall best character scenes this year, instantly establishing tensions that last throughout the entire show. I would like to get at least a glimpse of other entertainment groups apart from AKB0048, just to get away from the idea that AKB0048 are the only victim of the entertainment ban and the only group trying to change things in the DES-controlled part of the universe – here’s hoping that the second season may include something like that.

touhou

#8 Touhou Musou Kakyou

I was a few months late in noticing this gem had come out. Musou Kakyou does not exactly match Maikaze’s promotional videos in terms of character designs or animation quality, but it still marks a visible improvement over the first installment and gets enough things right to make my Touhou-fan’s heart dance. I love how all those characters act pure and innocent while actually being quite mean to each other, how Youmu considers skewering somebody reasonable retribution for getting a watermelon stolen (and the poor communication skills that lead to the misunderstanding!), the random developments that will somehow turn out to be part of a Yuyuko/Yukari master plan… The VA cast is a a treat to the point that I still do not know how they got those people on board (Yuuki Aoi as Youmu and Nakahara Mai as Reimu are just delicious!). One thing I’m left wondering is, how the heck did Tewi of all people outrun Youmu? There were probably some dirty tricks involved there, but the chase did not get animated… Another question would be how many years it will take for the third installment to come out…

tamayura-hitotose

#7 Tamayura Hitotose OVA

Attakai Kaze no Omoide Nanode

A heartwarming OVA much in tune with the rest of the series. For my gushing over the series, check last year’s ACAA entry. Here, let me complain about how unfair Japanese name are instead. You see, Fuu’s name is written like this 「楓」and most often read as “Kaede” (meaning “maple tree”). But Fuu’s father is a huge cheat and changes the reading from Kaede to Fuu, shifting the focus from the basic meaning of the kanji and towards the wind radical (風, fuu) on its right side, changing the meaning of the name from “maple tree”to “the wind blowing among trees”. Í am so jealous the Japanese can do cool things like that with their names >_<.

Saki .Achiga-hen #6 Saki Achiga-hen

Saki is just a mix of all the anime tropes I adore. Beautiful female friendship (®), personality-based superpowers and mahjong as a weapon of choice, it’s difficult to go wrong with that. Achiga-hen does have its share of problems, like the awkward pacing and the writer’s inability to decide whether they want to develop the main characters at all or just focus on the Senriyama girls. The original series would be fighting for the top spots, while the spin-off stops at #6. But with its meticulous attention to detail and epic “battle”scenes, the show deserves this high spot on the list.

『咲-Saki-阿知賀編 episode of side-A』は今年の6位にとどまる。といっても充分高い。どんだけ咲好きか、僕は… 正直なところ、展開が速すぎたり、主人公たちの出番が少なかったり、いろいろ問題のあるシリーズだったけど、やっぱり毎週楽しみにしてた。大将戦も気になるし、最終話早く見たい。本編の第二期も…

Shana

#5 Shakugan no Shana Final

A returnee from the ACAA 2011 list, jumping six spots after showing the full extent of what it had in store. Did I mention that I have a soft spot for series that manage to break through my initial dislike for them? I have never seen the first season of Shana, but I did watch the first movie. I remember sympathizing with the Crimson Denizens much more than the Flame Hazes, and I thought this series could not work. But what I thought was the author’s shortcoming was actually part of his plan all along, as what is right and wrong is no longer obvious in this series. The main bad guy crushing the good guys’ morale by showing them their life of hatred and revenge no longer has purpose or justification is a singularity not to be found in other series. The sacrifices the Denizens suffer for the sake of their shared dream made me feel nervous every time it seemed like their efforts would be all for nothing. The Serpent God being all soft-hearted and indulgent when it counted most made me sigh along with Bell Peol. The idea of Hecate being nozomarete kitaru, born through the prayers of others, added gravitas to her self-imposed martyrdom. Sakai Yuuji, an absolute pragmatist but also a man with the biggest messiah complex ever, quickly became one of my favorite characters. Seeing Shana grow strong enough to walk by that fool’s side, but smack him over the head when he really needs it, was yet another pleasure. There were times when the sereis seemed to lack time or budget to spare, but as for the content, it was one hell of a ride.

hyouka

#4 Hyouka

I am quite open about being a KyoAni fan so Chuu2 not making it into my top 12 was a huge disappointment, but Hyouka more than makes up for it. Yes, it was a bumpy ride. for the first few episodes, we were not really sure whether this series would be really good or just extremely pretty. Some early Houtarou-Satoshi conversations hinted that the series could pull off something great if it wanted to, but there was no guarantee. But Hyouka was steadily getting better – not through its mysteries, which had their ups and downs, but through its characters. At some point Hyouka broke through the magical barrier where you do not care what the characters are doing, as long as they can bounce off each other. Heck, I even lobed the fan service scenes in Hyouka which revealed the wild, magnetic attraction Houtarou felt for Chitanda despite his conscious desire to avoid anything as troublesome as a romantic relationship. Satoshi and Mayaka were also great as two flawed characters who did not fit exactly into any character stereotype, remaining something of a mystery until the very end. I might be alone in this, but I consider the mountain incident mystery episode to be the best character development episode of the year, casting Houtarou’s personality and choices in a completely new light just by clearing up a seemingly meaningless mystery.

jinrui

#3 Jinrui wa Suitai Shimashita

Let me be honest here – Nakahara Mai is my favorite seiyuu and every minute of this show, with Nakahara at her best and enjoying herself with a sarcastic and morally skewed character, was like a festival. Jintai had the best lead of the year, suicidal bread, biting social commentary, nihilistic faeries, lonely space probes, everything. It was touching when it wanted to be, ridiculous all the time. If there was one weakness to the show, it were those few moments when it was smart without being funny. Still, Jintai was an experience, nothing alike anything that came before it.

girls und panzer

#2 Girls und Panzer

I remember commenting on Yumeka’s Jintai/Hyouka review and telling her the two would be my second and third place shows of the year unless something incredible happened in fall. And then Garupan happened.

This show knows perfectly what it is good at, and makes sure to pack every episode as full of those things as realistically possible. The action scenes are breathtaking, the use of CG top class, the setting and characters completely wacko. Some scenes, like Yukari’s espionage mission and the Katyusha rendition, are simply one-of-a-kind. The pacing is great – the hook at the end of episode one is like a promise that no, this is not just a moe show. Not that there’s shortage of moe for those interested, but Garupan never gets too caught up with just one thing, always ready with another trick when you let your guard down. Can’t wait for the conclusion to the series… and hopefully a second season!

Garupan was very, very close to taking first place, but the foe waiting there was fearsome indeed…

chihayafuru

#1 Chihayafuru

Whoever made this show should get locked up immediately – its pure awesomeness makes it criminal. Nobody in the west cares about the poem-game karuta, but that is not a problem – nobody in Japan cares either, except a handful of maniacs, as the show freely admits. What counts is that you will soon care very much about the dreams, doubts and struggles of those maniacs.

Chihayafuru appeared on last year’s list after airing around a quarter of its episodes, and it only kept getting better afterwards. Chihayafuru passes the “magical wall of character development” I mentioned for Hyouka soon after the karuta club is properly established, with the newer characters no less engaging than the leads. My favorite part of the show might just be the Taichi – Nikuman / Kana – Tsukue final matches, which is saying a lot as I love Chihaya as the lead of this series. The incredible thing is that none of the characters exist separately, their dreams clash, intermingle and affect each other in unexpected ways, revealing new strengths and new weaknesses in characters we already know, providing them with a new direction. Every opponent Chihaya faces gets better development than some leads in other series, having their own goals and backgrounds, and the experience of fighting them remains in Chihaya, shaping her future actions.

So I would have fallen in love with those characters, whatever it were they did.
But of course it is impossible to remain indifferent to the portrayal of karuta in the show. Very often, portrayals of even relatively complex sports find themselves running out of ideas on how to keep up the feel of progression throughout their run and end up relying on the “faster! stronger!” formula. Chihayafuru never seems to have this problem, revealing step by step how karuta is a game of speed, detecting sounds, memorization, positioning of the cards, positioning of the body, timed breathing, psychological warfare, observational skills, endurance and even argumentative skills. All of this is presented in an easily understandable and believable way, meaning that you will never look at the ‘silly sport’ the same way again.

Chihayafuru rarely uses cliffhangers, but to me, almost every episode ending felt like a cliffhanger. The need to know whether on the next day the characters wake up stronger, ready to learn from their mistakes, is incredible.

Can’t wait till January.

 

Other ACAA 2012 entries to check out:

http://angryjellyfish.wordpress.com/2012/12/19/acaa-2012-ajs-top-12-anime-of-the-year/

http://organizationasg.kokidokom.net/2012/11/27/kuukis-ani-blogger-choice-awards-2012/

http://organizationasg.kokidokom.net/2012/12/19/geniuss-second-take-in-the-aniblogger-choice-anime-awards/

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Achiga

After a long, long wait we now know the initial broadcast date for the 13th episode of Saki, Achiga-hen.

The episode will air on AT-X channel on the 24th of December, starting from 23:30 o’clock.

There is still no officially confirmed information available concerning the release dates of episodes 14 and 15.

Saki, Achiga-hen is likely to be one of the series in my top 12 for kiddtic’s Ani-Bloggers Choice Awards 2012, so this should be a welcome reminder of the show’s strong points before the voting deadline.

As manga readers already know, the atmosphere surrounding Shiraitodai radically changes the moment Teru ends her match. Anime-only fans can look forward to some surprises waiting ahead.  

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Teru_win

There is a track in the Saki-Achiga soundtrack entitled Miyanaga Teru.

This is not exactly something to write home about. The character bearing that name appears in the show, and there is nothing unusual about her getting a track to herself. But for some reason, the track title stands out from those for other characters. Theme of Shizuno, Theme of Yuu, Ryuuka and Toki, but Miyanaga Teru. Cold and formal, creating a sense of distance between viewer and character.

teru

The mahjong champion is a normal girl with her own worries and silly slip-ups – and a time will come for us to learn of those things, but not now. The first time we experience Miyanaga Teru, we must see her as do the girls sitting by the same mahjong table, as an overwhelming and unstoppable ‘something’. The tacit understanding delivering that image is everywhere – in Nakahara Mai’s drone-like voice acting, in the lack of Teru’s internal monologues, in how the other characters refer to her more often as ‘champion’ then by name, in the directing and the music.

And that understanding even found its way into the track titles few fans will ever see. But that’s fine. Because if you can unite the entire staff under a single vision, the final effect always pays off. 

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Some of you expected me to go gaga over episode 12 of Achiga, and I won’t disappoint. I don’t think a single post is enough to cover all the points of note, so I’ll start things off with the main character.

Onjouji Toki. It goes without saying that she has been overdoing things, taking crazy risks and turning a tile-matching game into a life-or-death ordeal. What I haven’t touched upon in previous posts is that everything she’s done in the Teru match is utter nonsense in terms of helping out her team win the match. Two teams advance to the finals, and there’s basically no way for Toki not to place second if she just bails all teh time. The other players get ronned from time to time, Toki doesn’t. The abysmal probability of her losing second place despite that disappeared when she won the first hand of the match and when Shindouji and Achiga ate one ron each, proving Teru was not aiming to knock out the no.2 seed Senriyama specifically.

The reason Toki’s actions were suicidal, in more ways than one, was because her fight was never about point totals to begin with.

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In the tournament one year ago, Eguchi Sera did not face Miyanaga Teru. But she ended up with a no less painful role. After all, “by the time it was their turn, the match was as good as over.” How did Sera feel, tens of thousands of points behind her opponents and unable to do a thing about it? The powerlessness she felt back then was like what Ikeda Kana experienced in her fight against Amae Koromo – forced to go for high-scoring hands against opponents who could not possibly play into those hands – a merciless quicksand dragging her ever deeper into despair. The existence called ‘Miyanaga Teru’ made everything meaningless – her effort, her determination, her dreams. And when Ryuuka tells Toki of Sera’s sadness, it is because that is easier than talking about her own memories and pain. After all, she went through the same.

Losing happens. They both knew this. They could get over it. There was just one problem. This.

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Osaka is huge. It is 2,871,680 people kind of huge. Those thousands of lights support the students attending Senriyama. The several hundred students take pride in their mahjong club. The several dozen mahjong club members come along for the Nationals to cheer on their regular team. The five member team based its schedule around supporting Onjouji Toki.

Tell those people that Miyanaga Teru is an absolute power and that second place is good enough. Tell them that it wasn’t worth trying. Tell them it wasn’t worth pulling out all the stops.

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Toki risked a lot. But as the champion draws the tile that will cost her 16 000 points, we see her look up. Miyanaga Teru and Onjouji Toki lock gazes – the first time during the match that the champion is forced to look somebody straight in the eyes, acknowledge them. Like Kokaji-pro right now, Teru will remember this match even after ten years have passed. She might not remember Toki’s name, and that’s fine.

Senriyama did it.

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Subara (a.k.a Hanada Kirame)

Exam time over, back to mahjong girls.

 

Saki 11 had more of Teru going wild, Subara’s ‘sacrificial pawn’ one-liner that had many Japanese fans swoon and Toki realizing that yes, the nationals make you do crazy things.

 

It also had Toki and Subara stopping Teru’s East 4 dealer turn.

 

How the two team up and give it their all for a common goal is nothing short of beautiful. First of all, Subara proves herself the best prepared for her match against Teru. Sitting as the next player after the champion, Subara decides to pon her way to victory. Of course, it’s not like she just got a hand full of pairs to begin with and went with the flow – she had to aim for pairs and triplets to begin with, throwing away her sequences. Why pons? Calling a lot makes both her hand and the general flow of the game easier to read for both Toki and Kuro, which is not without meaning. But more importantly, each time Subara calls pon, Miyanaga Teru loses an opportunity to draw a tile. If Subara pons on Toki’s discard, the order ‘resets’ back to Subara’s turn and Toki gets an extra draw. If Subara pons on Kuro’s discard, both Toki and Kuro get an extra draw. If you count in the discards Subara salvaged for her own hand, she gave team Teru Busters ten tiles of advantage while the champion was just sitting there, unable to do a thing. With four more draws to her hand, Toki is finally able to outrun Teru to a tsumo – this is what Toki refers to when saying that Subara ‘allowed her to win.’ And Subara knew this is what she has to do from the very beginning – as she says, she has no choice now that she’s South to Teru’s East. It’s not something you can do with every hand, not even something guaranteed to prove effective every time, but it was a tactic that a powerless human came up with against one of the most powerful probability manipulators of the Saki universe, and it worked. My respect, Subara sempai.

Of course, the reason the tactic worked so beautifully this time around was because Toki was out there being awesome, too. Playing into Subara’s pons while advancing her own hand could be compared to tightrope walking while juggling burning sticks, a feat so fiendishly difficult it seems simply impossible for an ordinary person to accomplish. Then again, Toki is not even close to being ‘ordinary’. Two turns ahead – the power that brought the Senriyama Ace to the brink of exhaustion ideally giver her pon / not pon information on eight different tiles ahead of time – that’s almost a fourth of the entire tile set! And all the while, Toki gets exclusive info about the tiles that will and won’t come on her draws, further accelerating her own hand. With the double boost provided by Subara’s tactics and her own ability, it is no wonder Toki was able to break through the stream of Teru’s endless strikes.

 

And yet, this victory was not what Toki really wanted. Sorry Shindouji, I couldn’t see your last tile. And what does Subara do in response? She flips her last remaining tile face down. It doesn’t matter. That was marvelous.

 

Now, hiding a losing hand before shuffling for the next hand is nothing uncommon. It’s often considered bad manners to brag about your would-be winning hands, and there’s usually little reason to give your opponent more info about your playing style than necessary. But just as discard do, this simple action can have deeper significance in Saki. Kajiki Yumi wordlessly hides her one-away from tempai kokushi musou hand that could have been the key to her victory over Saki and Koromo. Nearly winning doesn’t count. Hisa flips her tiles face down before Saki can draw her winning tile in their Individuals match, already knowing what’s to come and admitting defeat. That’s as far as I go.

Subara doesn’t know exactly how Toki’s ability works, but she understands enough – ‘Sorry, I couldn’t see your last tile.’ Onjouji Toki wanted to play into Subara’s hand, but couldn’t. Was one of the tiles in my winning hand the one Shindouji needed to go out? That’s the question lurking in Toki’s mind as she claims victory. Not her victory, their victory, even if the heartless point totals say something else. But Hanada Kirame understands. She flips her last tile down and buries the answer to the question in darkness until the match is all over and they go their separate ways. It doesn’t matter. That was marvelous.

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The more Teru dominates the table in recent Saki episodes, the more does Toki act like a main character, pushing the Achiga representative Kuro ever deeper into the shadows… Which reminds me of a different sickly (up to a point), time-manipulating girl who went to steal the spotlight of her own series late into the show.

If you guessed Homura from Madoka Magica, you guessed it right (if you guessed something else, share in the comments). And if you remember, the coup de grace of Homura’s takeover was the reveal that the opening theme of the show was written from her perspective to begin with, only pretending to be a song about Madoka’s worries.

But Toki wouldn’t do something like this. Or would she?

(Towards the promised place, over the future)

Imagine

Within the accelerating future

A miracle takes form

If I am holding your hand

How could I ever give up?

In my palm,

The countless wounds

From our battles

Come, let us go, the road awaits

Add one more move to the memories the world gave us

The overflowing sound becomes a rhythm and sets dreams abloom

I will fill the field with my song, a futuristic player

Our feelings overlap and reach towards the next smile

And, yes, a certain victory

Our intertwined fingers will give us strength

One day we’ll reach it, over the future

[Futuristic Player]

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