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Posts Tagged ‘Eguchi Sera’

vlcsnap-2013-01-02-00h09m58s0

The 13th episode of Saki Achiga introduced us to two new abilities: Sumire’s [Sharpshooter] skill, which aligns her waits with a chosen victim’s predicted discards, and Takami’s [Harvest time], which lets her draw a hand composed of all her initial discards throughout the match in the very last dealing of the game.

Unlike Sumire’s ability, which is quite complex and requires the reader/viewer to make some additional assumptions about its mechanics, Takami’s ability is quite easy to replicate in real life. So how strong is it exactly? I played a few times Takami-style, giving myself 11 chances to collect discards (the same as in the Achiga match).

takami1

First attempt. With a near-guaranteed shousangen (two dragon triples and a dragon pair), and plenty of options leading to a honitsu (one color and honors), this hand should usually result in a haneman hand (12,000 points, or dealer 18,000). A daisangen yakuman (three dragon triplets) is entirely feasible under normal circumstances, but more risky.

takami2

Ugh. Trying to go for wind pairs/triplets left the hand crippled. The daisangen tiles are the same as above, but the odds of going out on this at all are very bad…

takami3

Lesson learned. The third attempt is just asking for a daisangen, with quick runs on the side.

takami4

See above, the fourth attempt can result in daisangen tenpai as fast as during the first go around. Terrifying.

To sum up, Takami’s ability:

  • might sometimes result in a slow hand if the discards are not chosen carefully (but Takami probably has plenty of experience with her own ability)
  • does reliably provide at least a shousangen hand almost every time, with other bonuses possible on the side
  • makes the probability of a daisangen hand ridiculously high

vlcsnap-2013-01-02-00h08m51s98

But! (there is always a but, isn’t there?)

The make-or-break of this ability is whether your opponents know how it works. Attempt four above, which is an almost guaranteed yakuman under normal circumstances, becomes very tricky if your opponents know exactly what you have in hand. Though admittedly, going out with the hand still requires much less luck than drawing into a daisangen on your own…

There’s basically no way to see through this ability on your first try, though. Takami’s discards are almost perfectly natural even as she aims for the eventual daisangen (dropping a dragon tile before discarding non-yaku winds is slightly unusual, but not outrageous), and the contents of her final hand remain unknown to other players as per standard mahjong rules. On average, Takami has to call once to complete her daisangen triplets, but a single call on dragon tiles is something so common that nobody will think about it twice. People will grow wary after a second call, and you can’t really expect a dragon tile to come out after that, but in Takami’s case, that’s all too late.

So the main factor holding Takami back is that she cannot hide her play style and people actually check and analyze her play records, leading to Senriyama and Achiga both realizing the truth behind her ability long before the match. Shindouji does not seem to have this intel, which makes Takami’s life much, much easier in this case.

But as for anti-Takami tactics, I am with the Sera-camp in getting as many points as possible during dealer hands, regardless of the consequences in the final hand. Sure, it is hard to avoid paying up 8.000/16.000 points when Takami starts with 11+ tiles of her choice, but getting that many points or more during two dealer turns solves the problem quite nicely. And even if Takami gets in a win, it might be a ron off another player, not necessarily a tsumo.

Saying that it is fine to let your opponent win a yakuman hand sounds kind of irresponsible, but Takami apparently does not have the basic mahjong skills to make her opponents regret this approach. Usually, a yakuman win in the last hand is enough for a reversal even in quite dire circumstances, but Takami has been losing points left and right throughout the whole match. There is nothing in her ability that could make it difficult for her to take a defensive, cheap and silent hand approach outside her dealer turns (where she wants to call a lot and win quickly if cheaply), so her huge point loss is entirely the result of the difference in ability between her and Sera/Ako.

So Takami’s ability is first-rate, but her poor mahjong skills and the fact that this is an officially sanctioned tournament make it impossible for her to bring out its full potential. That sounds like a good summation of Takami’s threat level… unless she is the final dealer. The final dealer gets to repeat the last hand as many times as they can keep going out… and the very thought is terrifying. Under the right circumstances, Takami might be one of the very few people in the Sakiverse who could give Teru a run for her money in a direct matchup. But first, Takami would have to survive until the last hand…

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vlcsnap-2012-07-04-14h08m27s70

Some of you expected me to go gaga over episode 12 of Achiga, and I won’t disappoint. I don’t think a single post is enough to cover all the points of note, so I’ll start things off with the main character.

Onjouji Toki. It goes without saying that she has been overdoing things, taking crazy risks and turning a tile-matching game into a life-or-death ordeal. What I haven’t touched upon in previous posts is that everything she’s done in the Teru match is utter nonsense in terms of helping out her team win the match. Two teams advance to the finals, and there’s basically no way for Toki not to place second if she just bails all teh time. The other players get ronned from time to time, Toki doesn’t. The abysmal probability of her losing second place despite that disappeared when she won the first hand of the match and when Shindouji and Achiga ate one ron each, proving Teru was not aiming to knock out the no.2 seed Senriyama specifically.

The reason Toki’s actions were suicidal, in more ways than one, was because her fight was never about point totals to begin with.

vlcsnap-2012-07-04-14h09m34s250

In the tournament one year ago, Eguchi Sera did not face Miyanaga Teru. But she ended up with a no less painful role. After all, “by the time it was their turn, the match was as good as over.” How did Sera feel, tens of thousands of points behind her opponents and unable to do a thing about it? The powerlessness she felt back then was like what Ikeda Kana experienced in her fight against Amae Koromo – forced to go for high-scoring hands against opponents who could not possibly play into those hands – a merciless quicksand dragging her ever deeper into despair. The existence called ‘Miyanaga Teru’ made everything meaningless – her effort, her determination, her dreams. And when Ryuuka tells Toki of Sera’s sadness, it is because that is easier than talking about her own memories and pain. After all, she went through the same.

Losing happens. They both knew this. They could get over it. There was just one problem. This.

vlcsnap-2012-07-04-14h11m11s7

Osaka is huge. It is 2,871,680 people kind of huge. Those thousands of lights support the students attending Senriyama. The several hundred students take pride in their mahjong club. The several dozen mahjong club members come along for the Nationals to cheer on their regular team. The five member team based its schedule around supporting Onjouji Toki.

Tell those people that Miyanaga Teru is an absolute power and that second place is good enough. Tell them that it wasn’t worth trying. Tell them it wasn’t worth pulling out all the stops.

vlcsnap-2012-07-04-17h28m16s248

Toki risked a lot. But as the champion draws the tile that will cost her 16 000 points, we see her look up. Miyanaga Teru and Onjouji Toki lock gazes – the first time during the match that the champion is forced to look somebody straight in the eyes, acknowledge them. Like Kokaji-pro right now, Teru will remember this match even after ten years have passed. She might not remember Toki’s name, and that’s fine.

Senriyama did it.

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